Vordr Jarnhamarr

LG male dwarf fighter


LG Medium humanoid (dwarf)
Init +1; Passive Insight +13; Passive Perception +18

AC 18; FORT 16; REF 13; WILL 13
HP 33; Surges 13/day; Surge Value 8

Spd 5 squares
Melee 6 vs AC (1d106, battleaxe)
Melee 6 vs AC (1d106, warhammer)
Ranged 3 vs AC (1d84, spear)

Str 18, Con 18, Dex 13, Int 11, Wis 16, Cha 10

Racial: Dwarven Weapon Proficiency, Cast-Tron Stomach, Encumbered Speed, Dwarven Resiliance, Stand Your Ground
Class: Combat Challenge, Combat Superiority, Fighter Talents (Battlerager Vigor)
Skills: Athletics +6, Heal +8, Perception +8
Feats: Dwarven Weapon Training
Powers: At-will: Combat Challenge, Tide of Iron, Brash Strike; Encounter: Second Wind, Hack and Hew; Daily: Driving Attack
Divine Boon: Moradin’s Blessing
Langauges: Common, Dwarven

Battleaxe (E), Chainmail (E), Heavy Shield (E), Spear, Warhammer

Armor of Survivor’s Shame


Vordr is almost a typical dwarven viking. Sturdy as a rock. Ready for battle. Loves delving in the Deep Roads and sailing on the Great Sea. He wields a battleaxe, wears chainmail, and carries a large rune-painted shield. His brown wavy hair is shaven in the back, but left to grow in the front. His beard is neatly trimmed. His skin has a ruddy complexion, marking him as a descendant of the fabled island Ironatoll.

Vordr hopes to restore the glory and honour of his ancestors from Ironatoll. He is currently employed as a protector for an adventuring halfling wizard named Spelle. He is accompanied by his childhood friend Vaetta, a dwarven paladin of Moradin. They have made many friends and enemies on their journeys, including the ancient rockfire dreadnought Cinder.

“Any dwarf can wield a battleaxe, but only a true fighter can make it sing its melee melody.”

Vordr Jarnhamarr

The Vacant Throne danielv