29th day of Jinar, 133rd Year of Assembly
(1067th Year of Nerath)
Strongbad Ruins, Outside Assembly
Six hours of solid rest has done wonders, most of your aches are gone, though the harrowing memory of close death experiences remain. Bright day has mostly likely passed to dimming evening outside, but safe within the crypt, it almost seems as if time stands still. You hear no sounds through the thick walls and you wonder if any of the remaining denizens of the complex have found the results of your handiwork.
Weapons in hand, you unlock the crypt doors and peer through them back into the hallway…
* * * * *
DM Notes: Session 2 – July 12, 2010
Obsidian Portal is inconsistent with its use of italics and HTML code, apparently, so some of the previous posts may get screwed up by subsequent ones. I will not try to fix it.
Additional Note (July 27, 2010): The following links were put in before the latest Compendium change. Apparently the ID numbers may have changed. If they link to the wrong place, blame Wizards.
In the remains of the library, a potion case (100 gp) containing a potion of healing and a potion of resistance (fire) (level 4) was hidden amid a pile of shelves, debris, and loose papers.
After entering the summoning room, the noise from the caged elementals brought a gnoll savage priest (Level 4 Controller) out, and with a pull of a lever, trapped you in the room with a magma claw and 3 magma runners (Level 2 Skirmisher). (150 XP each.)
The bedroom of the gnoll priest contained a potion of resistance (fire) (level 4), talon amulet +1, runic hand crossbow +1. 2 alchemist’s frost (level 1) and 50 gp worth of residuum were found in the laboratory opposite the bedroom.
Through a secret passage connecting the bedroom to the master bedroom of the complex, you barged your way into a room and surprised a human blood rager and his two concubines, a human devestator (Level 3 Elite Controller [Leader]) and human crazed berserker (Level 2 Brute), in bed together. They managed to grab their weapons (but not clothes) to engage you in combat. (195 XP each.)
You found dwarven thrower craghammer +1 (Whurthal) wielded by the human blood rager, potion of healing, 40 gp. There are also several pages of notes detailing caravans attacked, manifests and captured prisoners, and additional ambush plans for the road running from Assembly to Lonecross, all written in a neat and precise Common. There is also another note, written in Primordial:
“Continue with your attacks, but keep the complex protected and hidden. Use only the gnolls for ambushes, they are expendable. Send the prisoners and materiel through the portal, anything else is yours to keep. Do not fail me.”
It is signed with an illegible symbol.
While you created an elaborate scene in the master bedroom and summoning room, there was a small matter of the entrance hall you neglected to take care of…
Current: 845 XP.